Substance 3D Sampler has been enhanced with an all-new 3D Capture capability, using photogrammetry technology to produce 3D models directly from real-life images – a significant time-saver for creatives interested in creating compelling 3D content. Additionally, Adobe announced that it will bring Substance 3D tools to Meta’s Quest platform to build and share immersive 3D content while Meta will equip its users with Adobe’s powerful, easy-to-use 3D creation tools. The full Substance 3D portfolio caters to the needs of both experienced 3D creators and 2D creatives looking to add a new dimension to their work. Today, Adobe (Nasdaq:ADBE) announced new innovations across its industry-leading Substance 3D tools, empowering creators and brands with an end-to-end solution capable of creating standalone 3D content and metaverse-ready immersive experiences. Substance 3D now used by major brands globally including Activision, Ben & Jerry’s, Hugo Boss, Electronic Arts, Epic Games, NVIDIA, Roblox, Salomon, The Coca-Cola Company, Ubisoft and Unity.Adobe and Meta announce Substance 3D tools will power 3D and immersive content on Meta’s Quest platform.Powerful digital sculpting tool Substance 3D Modeler available today, enabling seamless creation with desktop and VR displays.Adobe introduces 3D Capture to quickly transform photographs into 3D models.
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